[RPG] Pugmire
10 Sep 2017 08:03 pmI thought I would revive this blog with the odd post on gaming.
One of my recent acquisitions has been Pugmire by Eddy Web, published by Onyx Path Publishing.
Pugmire is essentially Dungeons and Dragons with dogs. It uses a variant of the 5th edition rules, somewhat simplified and less voluminous with different names for the character features. The PCs are “uplifted” dogs, anthropomorphic dogs that walk upright and have evolved to use tools and language in a world a long time after the Age of Man has ended. There are classes called Callings (spellcasters, thieves, fighters etc.) and Breeds, rough groups of dog breeds like Companions (pugs, chihuahas), Runners (greyhounds, lurchers) and so on.
The world centres around the city of Pugmire, a typical medieval town, inhabited not only by dogs but also other uplifted animals like cats and rats. Further out, badgers (usually bandits) and lizards (travelling merchants from across the sea) can be found. There are mountains in the North, a huge forest in the East (beyond which is the land of the cats, the Monarchies of Mau), and a sea beyond Waterdog Port on the Southern coast. Most of the setting information in the book is about the city of Pugmire while the rest of the world has not been fleshed out in detail. For the crafty GM (or in the case of Pugmire, the Guide) this is a perfect opportunity to put their own stamp on the setting.
A separate complete game called Monarchies of Mau on cats is forthcoming. It has already been funded on Kickstarter, is currently being written and should be out in about a year or so.
I absolutely love the setting and have already run a few one-shots locally. I also started a proper campaign online using roll20.
You can buy Pugmire as PDF via DriveThruRPG. The physical book is available in the US via Studio 2 (and Indie Press Revolution soon), I've not seen it on the Esdevium Games releases list but Eddy says they should be able to order it from Studio 2.
Which brings me to an offer: I am looking for another player or two so if you're interested, comment below. We don't have a regular schedule but Sunday afternoons (UK time) are usually the preferred option.
One of my recent acquisitions has been Pugmire by Eddy Web, published by Onyx Path Publishing.
Pugmire is essentially Dungeons and Dragons with dogs. It uses a variant of the 5th edition rules, somewhat simplified and less voluminous with different names for the character features. The PCs are “uplifted” dogs, anthropomorphic dogs that walk upright and have evolved to use tools and language in a world a long time after the Age of Man has ended. There are classes called Callings (spellcasters, thieves, fighters etc.) and Breeds, rough groups of dog breeds like Companions (pugs, chihuahas), Runners (greyhounds, lurchers) and so on.
The world centres around the city of Pugmire, a typical medieval town, inhabited not only by dogs but also other uplifted animals like cats and rats. Further out, badgers (usually bandits) and lizards (travelling merchants from across the sea) can be found. There are mountains in the North, a huge forest in the East (beyond which is the land of the cats, the Monarchies of Mau), and a sea beyond Waterdog Port on the Southern coast. Most of the setting information in the book is about the city of Pugmire while the rest of the world has not been fleshed out in detail. For the crafty GM (or in the case of Pugmire, the Guide) this is a perfect opportunity to put their own stamp on the setting.
A separate complete game called Monarchies of Mau on cats is forthcoming. It has already been funded on Kickstarter, is currently being written and should be out in about a year or so.
I absolutely love the setting and have already run a few one-shots locally. I also started a proper campaign online using roll20.
You can buy Pugmire as PDF via DriveThruRPG. The physical book is available in the US via Studio 2 (and Indie Press Revolution soon), I've not seen it on the Esdevium Games releases list but Eddy says they should be able to order it from Studio 2.
Which brings me to an offer: I am looking for another player or two so if you're interested, comment below. We don't have a regular schedule but Sunday afternoons (UK time) are usually the preferred option.
Roleplaying fun last night
10 Nov 2010 01:46 pmAfter a long day at work (needed to play catchup from the power cut on Monday) I joined the Tuesday group for the grand finale of our latest "assignment" in The Whispering Vault which involved battling animated churches and monk monkeys (monkey monks?).
Choice quotes that might never have been uttered before:
devalmont: "I rip the church's nipples off!"
GM: - "The church tries to step on you. It's not the most nimble of buildings."
After the voodoo priest managed to disintegrate the demonic conglomeration of human bodies, the churches weren't possessed anymore:
GM: - "The church realises it's not supposed to stand on one end and collapses."
After several fruitless attempts to find the demon (our dice rolls were abysmal last night), we finally spotted it and even managed to bind it and restore reality back to where it was supposed to be.
Choice quotes that might never have been uttered before:
GM: - "The church tries to step on you. It's not the most nimble of buildings."
After the voodoo priest managed to disintegrate the demonic conglomeration of human bodies, the churches weren't possessed anymore:
GM: - "The church realises it's not supposed to stand on one end and collapses."
After several fruitless attempts to find the demon (our dice rolls were abysmal last night), we finally spotted it and even managed to bind it and restore reality back to where it was supposed to be.
[Gaming] Cyberpunk Liveblog
15 Sep 2010 03:05 amSorry for the incomplete post, the wireless network died halfway through our session
Tweets copied by twittinesis.com
Last night's roleplay fun
1 Sep 2010 11:21 amConsidering the players, this is an unusual accomplishment. ;o)
Twitter was a bit dodgy last night (or it might have been the net connection) so the liveblog is a bit less complete than I wanted it to be. Unfortunately, twittinesis is a bit less customizable than loudtwitter was so I have to edit the subject afterwards and there will be two recap twiitter posts (one from my regular account and one for Cyberpunk) on Wednesday mornings.
I collated all the seperate posts into one document, proofread it again, cleaned it up a bit and added a character list.
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.
Not going to write a diary for Cyberpunk but I'm going to attempt a liveblog thing via twitter. If you're on twitter, follow @Leatherman_TT. If not, it's going to be posted to this LJ via twittinesis.
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.
Not going to write a diary for Cyberpunk but I'm going to attempt a liveblog thing via twitter. If you're on twitter, follow @Leatherman_TT. If not, it's going to be posted to this LJ via twittinesis.
I collated all the seperate posts into one document, proofread it again, cleaned it up a bit and added a character list.
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.
Not going to write a diary for Cyberpunk but a sort of twitter style liveblog might be an idea...
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.
Not going to write a diary for Cyberpunk but a sort of twitter style liveblog might be an idea...
Call of Cthulhu
17 Aug 2010 11:08 amLast night, I collated all the individual posts from Rupert's diary into a single document to be cleaned up, post edited a bit and layed out properly. I'll probably make a PDF and put that online.
The word count at the moment: just under 38,000, that's at the upper end of the requirement for a novella...
The word count at the moment: just under 38,000, that's at the upper end of the requirement for a novella...
Previously
( in which we investigate things and find something unexpected at a farm )
Edited and cleaned up a bit. Late night typing when it's still to hot to think isn't my strong point.
( in which we investigate things and find something unexpected at a farm )
Edited and cleaned up a bit. Late night typing when it's still to hot to think isn't my strong point.
Previously
( In which we are rudely awoken at night )
OOC: A question: I quite often find myself switching back and forth between past and present tense which is highly annoying. Especially when describing fights or action sequences, I tend to use the present tense and in descriptions of facts the past tense.
To those of you who write this sort of thing or fiction in general frequently, does this happen to you as well or is this just something that happens to my untrained brain? Thanks.
( In which we are rudely awoken at night )
OOC: A question: I quite often find myself switching back and forth between past and present tense which is highly annoying. Especially when describing fights or action sequences, I tend to use the present tense and in descriptions of facts the past tense.
To those of you who write this sort of thing or fiction in general frequently, does this happen to you as well or is this just something that happens to my untrained brain? Thanks.
Previously
After defeating the evil reverend of Plattsburgh and sending the wicked creature back to the hell it came from it was time to relax. Or was it?
( in which we find odd things, flee to Canada and encounter yet another archaeologist )
After defeating the evil reverend of Plattsburgh and sending the wicked creature back to the hell it came from it was time to relax. Or was it?
( in which we find odd things, flee to Canada and encounter yet another archaeologist )
Previously
( In which we investigate and face our adversary )
Choice quote from the evening:
- I'm going to nail the car into the monster and shove it back into the hell it came from.
- Erm, Robert is in the way.
- Oh well, sacrifices have to be made.
So this was the end of the Chapter. The campaign will continue, possibly with a few new characters but the same player base. It's been a fun ride and I'm looking forward to whatever
robinbloke will come up with next.
In the meantime, O's Warhammer campaign will have priority so getting a little further with that will be cool, too.
( In which we investigate and face our adversary )
Choice quote from the evening:
- I'm going to nail the car into the monster and shove it back into the hell it came from.
- Erm, Robert is in the way.
- Oh well, sacrifices have to be made.
So this was the end of the Chapter. The campaign will continue, possibly with a few new characters but the same player base. It's been a fun ride and I'm looking forward to whatever
In the meantime, O's Warhammer campaign will have priority so getting a little further with that will be cool, too.
Look at this:

Is this the first tabletop wargame ever (made in 1812)? The inscription on the chest translates as "Tactical Wargame". The captions are in German but I think the pictures speak for themselves, it had terrain tiles, miniatures, counters, dice (it had a conflict resolution system not unlike that of modern wargames) and pretty much everything else you'd expect. Full article (in German). It was actually used as training tool for the Prussian military. Most remarkable is this bit: "Their legacy was a concept of playing games in fictitious worlds, using dice, paper and miniatures. This only became a hobby in the 20th century when authors created the first fantasy worlds."
Our hobby isn't as young as you might think! And for once, it wasn't the Chinese but the Germans who thought of it first. Take that, D&D! ;oP
ETA: English article on boardgamegeek
It turns out I'm actually ignorant and this is old news, you can even buy it in a modern version.
Still impressive, though.
Speaking of classic RPGs, "Das Schwarze Auge", the main (but not first) orginal German RPG, is 25.

Is this the first tabletop wargame ever (made in 1812)? The inscription on the chest translates as "Tactical Wargame". The captions are in German but I think the pictures speak for themselves, it had terrain tiles, miniatures, counters, dice (it had a conflict resolution system not unlike that of modern wargames) and pretty much everything else you'd expect. Full article (in German). It was actually used as training tool for the Prussian military. Most remarkable is this bit: "Their legacy was a concept of playing games in fictitious worlds, using dice, paper and miniatures. This only became a hobby in the 20th century when authors created the first fantasy worlds."
Our hobby isn't as young as you might think! And for once, it wasn't the Chinese but the Germans who thought of it first. Take that, D&D! ;oP
ETA: English article on boardgamegeek
It turns out I'm actually ignorant and this is old news, you can even buy it in a modern version.
Still impressive, though.
Speaking of classic RPGs, "Das Schwarze Auge", the main (but not first) orginal German RPG, is 25.
Sorry this is a bit late, I only just remembered.
Previously
( In which we travel to Plattsburgh and have a look at the cultist church )
Previously
( In which we travel to Plattsburgh and have a look at the cultist church )
