[RPG] Pugmire
10 Sep 2017 08:03 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I thought I would revive this blog with the odd post on gaming.
One of my recent acquisitions has been Pugmire by Eddy Web, published by Onyx Path Publishing.
Pugmire is essentially Dungeons and Dragons with dogs. It uses a variant of the 5th edition rules, somewhat simplified and less voluminous with different names for the character features. The PCs are “uplifted” dogs, anthropomorphic dogs that walk upright and have evolved to use tools and language in a world a long time after the Age of Man has ended. There are classes called Callings (spellcasters, thieves, fighters etc.) and Breeds, rough groups of dog breeds like Companions (pugs, chihuahas), Runners (greyhounds, lurchers) and so on.
The world centres around the city of Pugmire, a typical medieval town, inhabited not only by dogs but also other uplifted animals like cats and rats. Further out, badgers (usually bandits) and lizards (travelling merchants from across the sea) can be found. There are mountains in the North, a huge forest in the East (beyond which is the land of the cats, the Monarchies of Mau), and a sea beyond Waterdog Port on the Southern coast. Most of the setting information in the book is about the city of Pugmire while the rest of the world has not been fleshed out in detail. For the crafty GM (or in the case of Pugmire, the Guide) this is a perfect opportunity to put their own stamp on the setting.
A separate complete game called Monarchies of Mau on cats is forthcoming. It has already been funded on Kickstarter, is currently being written and should be out in about a year or so.
I absolutely love the setting and have already run a few one-shots locally. I also started a proper campaign online using roll20.
You can buy Pugmire as PDF via DriveThruRPG. The physical book is available in the US via Studio 2 (and Indie Press Revolution soon), I've not seen it on the Esdevium Games releases list but Eddy says they should be able to order it from Studio 2.
Which brings me to an offer: I am looking for another player or two so if you're interested, comment below. We don't have a regular schedule but Sunday afternoons (UK time) are usually the preferred option.
One of my recent acquisitions has been Pugmire by Eddy Web, published by Onyx Path Publishing.
Pugmire is essentially Dungeons and Dragons with dogs. It uses a variant of the 5th edition rules, somewhat simplified and less voluminous with different names for the character features. The PCs are “uplifted” dogs, anthropomorphic dogs that walk upright and have evolved to use tools and language in a world a long time after the Age of Man has ended. There are classes called Callings (spellcasters, thieves, fighters etc.) and Breeds, rough groups of dog breeds like Companions (pugs, chihuahas), Runners (greyhounds, lurchers) and so on.
The world centres around the city of Pugmire, a typical medieval town, inhabited not only by dogs but also other uplifted animals like cats and rats. Further out, badgers (usually bandits) and lizards (travelling merchants from across the sea) can be found. There are mountains in the North, a huge forest in the East (beyond which is the land of the cats, the Monarchies of Mau), and a sea beyond Waterdog Port on the Southern coast. Most of the setting information in the book is about the city of Pugmire while the rest of the world has not been fleshed out in detail. For the crafty GM (or in the case of Pugmire, the Guide) this is a perfect opportunity to put their own stamp on the setting.
A separate complete game called Monarchies of Mau on cats is forthcoming. It has already been funded on Kickstarter, is currently being written and should be out in about a year or so.
I absolutely love the setting and have already run a few one-shots locally. I also started a proper campaign online using roll20.
You can buy Pugmire as PDF via DriveThruRPG. The physical book is available in the US via Studio 2 (and Indie Press Revolution soon), I've not seen it on the Esdevium Games releases list but Eddy says they should be able to order it from Studio 2.
Which brings me to an offer: I am looking for another player or two so if you're interested, comment below. We don't have a regular schedule but Sunday afternoons (UK time) are usually the preferred option.