What started out as just a weird mystery over some African(?) artifacts now has turned into downright horror. It was all fine in the morning again but that dream - in which you could actually talk and interact with the other PCs, not to mention seeing THINGS MAN WAS NOT MEANT TO SEE (yes, my thrillseeker/big game hunter had to go and look at the gribbly and promptly failed his SAN check) - surely rocked all of our worlds quite badly.
Good flow of game, good roleplay, good fun. Can't wait for the next installment.
Note to self: When creating a bold adventurer type, better make sure he's got a decent SAN level. Oh well, it could be as bad as
devalmont's...
- report missing maid to authorities
- send telegram to find out where James Hill is
-(bust open the bloody metal ball)
- find and talk to Dr Parsons (visiting historian). Hang on, the Boer War clergyman (birthday guest) was also called Parsons. Same man? Connection?
- research the ear symbol and the other pictograms on the painting
- don't fall asleep/dream the next night
Good flow of game, good roleplay, good fun. Can't wait for the next installment.
Note to self: When creating a bold adventurer type, better make sure he's got a decent SAN level. Oh well, it could be as bad as
- report missing maid to authorities
- send telegram to find out where James Hill is
-
- find and talk to Dr Parsons (visiting historian). Hang on, the Boer War clergyman (birthday guest) was also called Parsons. Same man? Connection?
- research the ear symbol and the other pictograms on the painting
- don't fall asleep/dream the next night
no subject
Date: 4/3/08 01:03 am (UTC)no subject
Date: 4/3/08 08:56 am (UTC)no subject
Date: 4/3/08 12:26 pm (UTC)no subject
Date: 4/3/08 01:10 pm (UTC)Only planning one week ahead or so (beyond a broad overview) is going well too :)
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Date: 4/3/08 01:52 pm (UTC)no subject
Date: 4/3/08 09:32 am (UTC)Yes, how easily bold adventureres become gibbering wrecks!
Sounds like fun! :)
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Date: 4/3/08 12:23 pm (UTC)no subject
Date: 4/3/08 11:07 am (UTC)My most successful character to date (veteran of 3 scenarios and still with body and soul intact... his mind is so small its more or less indivisible anyway) is a rich, brainless dilletante of the Bertie Wooster school, called Roddy. His amiable charm, fondness of cricket, and almost superhuman obliviousness to his surroundings continue to serve him well, in rather trying circumstances.
no subject
Date: 4/3/08 12:05 pm (UTC)Hehe, brilliant. "I say, what a horrible ..." - "Shoggoth, sir."
Mine is a rich dilletante, too, but considering his valet is actually a PC, we really wanted to avoid a Jeeves/Wooster combo so he's a bit more with it. His first reaction to the nightgaunt (my assumption) was that he didn't have one of those stuffed on his wall yet but then he lost it when he took the binoculars to get a closer look.
no subject
Date: 4/3/08 12:17 pm (UTC)Generally speaking, Roddy has a good rationalisation for anything beyond mortal ken. He knows he's a twit, and survived the rigours of Eton and Oxford by being good at cricket, boxing and rowing, and by having a self-deprecating sense of humour. Any time something bizarre and inexplicable happens, he assumes it's some clever jape or prank being organised by the others at his expense.
I daresay that won't save him forever, but he's doing well on it so far!