karohemd: by LJ user gothindulgence (Dice)
[personal profile] karohemd
What started out as just a weird mystery over some African(?) artifacts now has turned into downright horror. It was all fine in the morning again but that dream - in which you could actually talk and interact with the other PCs, not to mention seeing THINGS MAN WAS NOT MEANT TO SEE (yes, my thrillseeker/big game hunter had to go and look at the gribbly and promptly failed his SAN check) - surely rocked all of our worlds quite badly.
Good flow of game, good roleplay, good fun. Can't wait for the next installment.

Note to self: When creating a bold adventurer type, better make sure he's got a decent SAN level. Oh well, it could be as bad as [livejournal.com profile] devalmont's...



- report missing maid to authorities
- send telegram to find out where James Hill is
- (bust open the bloody metal ball)
- find and talk to Dr Parsons (visiting historian). Hang on, the Boer War clergyman (birthday guest) was also called Parsons. Same man? Connection?
- research the ear symbol and the other pictograms on the painting
- don't fall asleep/dream the next night

Date: 4/3/08 01:03 am (UTC)
From: [identity profile] razornet.livejournal.com
heh. It's all going rather well. For a cthulhu game...

Date: 4/3/08 08:56 am (UTC)
From: [identity profile] robinbloke.livejournal.com
Good fun to run, you guys are a nice group :)

Date: 4/3/08 12:26 pm (UTC)
From: [identity profile] karohemd.livejournal.com
Glad you're having as much fun running it as we have playing it. :o)

Date: 4/3/08 01:10 pm (UTC)
From: [identity profile] robinbloke.livejournal.com
The group is meshing nicely and the NPCs are fleshing themselves out well too, plus I'm enjoying building a world around your exploits and plans.
Only planning one week ahead or so (beyond a broad overview) is going well too :)

Date: 4/3/08 01:52 pm (UTC)
From: [identity profile] karohemd.livejournal.com
Might be a good plan because you never know what the PCs get up to next. ;o)

Date: 4/3/08 09:32 am (UTC)
From: [identity profile] pmoodie.livejournal.com
LOL

Yes, how easily bold adventureres become gibbering wrecks!

Sounds like fun! :)

Date: 4/3/08 12:23 pm (UTC)
From: [identity profile] karohemd.livejournal.com
Yeah, good fun. 5 points of SAN in one go was a bit much but hey, he's in for the adventure (where he wasn't actually looking for one, it was supposed to be a birthday party).

Date: 4/3/08 11:07 am (UTC)
From: [identity profile] mr-malk.livejournal.com
You can get away with a low SAN if you also have a low intelligence. The one thing that can be a saving grace in Cthulhu is a total inability to put 2 and 2 together, and preferably the inability to face facts, even when they are staring you in the face, with huge, pale, batrachian eyes.

My most successful character to date (veteran of 3 scenarios and still with body and soul intact... his mind is so small its more or less indivisible anyway) is a rich, brainless dilletante of the Bertie Wooster school, called Roddy. His amiable charm, fondness of cricket, and almost superhuman obliviousness to his surroundings continue to serve him well, in rather trying circumstances.

Date: 4/3/08 12:05 pm (UTC)
From: [identity profile] karohemd.livejournal.com
You just wrote this so you could use "batrachian", didn't you? ;o)

Hehe, brilliant. "I say, what a horrible ..." - "Shoggoth, sir."

Mine is a rich dilletante, too, but considering his valet is actually a PC, we really wanted to avoid a Jeeves/Wooster combo so he's a bit more with it. His first reaction to the nightgaunt (my assumption) was that he didn't have one of those stuffed on his wall yet but then he lost it when he took the binoculars to get a closer look.

Date: 4/3/08 12:17 pm (UTC)
From: [identity profile] mr-malk.livejournal.com
Well... no... but having the opportunity, I wasn't about to pass it up. It took a great deal of effort not to use "squamous" as well!

Generally speaking, Roddy has a good rationalisation for anything beyond mortal ken. He knows he's a twit, and survived the rigours of Eton and Oxford by being good at cricket, boxing and rowing, and by having a self-deprecating sense of humour. Any time something bizarre and inexplicable happens, he assumes it's some clever jape or prank being organised by the others at his expense.

I daresay that won't save him forever, but he's doing well on it so far!

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