karohemd: by LJ user gothindulgence (Gaming)
I'd heard from various people that DeathSpank was a fun game. Diablo-style Hack'n'Slash RPGs aren't usually my thing but when it was in the Steam sale for little money (even now it's only 9.99), I thought I'd give it a try and I enjoyed it so much that I immediately bought the sequel while it was still on sale (which I started last night).
You're playing DeathSpank, the heroic Dispenser of Justice, a slightly dim Warrior type who lopes through the countryside in his quest for The Artifact. You control the character either by clicking the mouse where you want to go or using the WASD keys. The interface has a typical HUD for Health and Justice meter, equipped weapons and items. The characters and world are 3D but all the features (trees, bushes, houses etc.) are 2D.

It sounds pretty run-off-the-mill but what makes this game are the dialogues which are more akin to those from adventure games (and not surprising as the designer of Secret of Monkey Island worked on it) and there are even a couple of quests that can be solved entirely by talking to people. The voices are great, too, especially of the main character (this vid should give you an idea). The music is pleasant and earwormy and can be downloaded for free from the website.

The special feature of the game is the weapon sets between which you can flip with the TAB key (or whatever the equivalent is on the controller) and if you do it right, you gain more power with each flip. I never got this working properly (I think my best was 3x when the maximum is 7x) but I did OK.
Then there are weapons that have special powers when the Justice meter is full (each successful normal attack fills it a bit) that either work on their own (like the spinning blades, which are really useful when you're facing a horde of enemies) or when you have a certain combination of weapons and/or items equipped.
Health power-ups are in the form of food items which take a certain time to consume so can't be used in combat and potions which work instantly but are a lot rarer.
Strewn about the countryside are barrels which usually contain money and often food and treasure chests which contain more money/food or potions/items. Gold treasure chests contain better items/weapons/armour but you need a key for those which you often receive as Quest rewards or are dropped by major monsters.
Slain critters will also drop money/food/items.
Occasionally you'll find vendors who sell weapons/armour/food/potions etc. but I rarely had to buy anything and my money never ran out. You can also generate money by putting your unneeded inventory items through a grinder.
As you advance through the game and up levels (max is 20), the opponents become harder but never excessively so and they come with handy level indicators so you know if you can take them on or not.

There are three main plot quests (find The Artifact, rescue orphans and defeat the bad guy) and a large number of side quests given by various NPCs. You don't have to do those but they help with items (getting the Soul Killer blade is really helpful for fighting ghosts, for example) and of course XP/level advancement.

Another great feature of the game are the "Outhouses" which you can use to teleport from location to location so even if a collection quest sends you back and forth across the world, there is no endless drudging through the environment fighting off monsters just to get to the next quest location.

Also a nice touch are the cutscenes which are really nicely done retro style cartoony sequences.

When you've defeated the bad guy at the end and the credits have rolled you can go back and continue to roam the world to pick up all the side quests you missed or skipped.

So, if you want a laugh and have some fun in a rather stylish environment, enjoy witty dialogues with lots of innuendo, fancy a giggle over inventively named items and weapons (Gilded Chestpiece of Bling etc.) and don't want to drudge endlessly through hordes of monsters just to get to the next level, this game is for you.
It's not for you if you want a complex, customisable attribute/skill system (there isn't one), a real challenge when fighting monsters or solving quests and the latest graphics technologies (it should run on a pretty basic system).

The sequel, "Thongs of Virtue" has a more modern feel with firearms etc. but the controls and tactics are exactly the same. One thing I noticed already is that there seem to be more bosses. There was quite a hard one as the end opponent before you can escape the POW camp. I died a few times before I found the right tactic but still had to use a lot of potions (thankfully, there was a handy first aid station that dispensed free ones).
karohemd: by LJ user gothindulgence (Dice)
After a long day at work (needed to play catchup from the power cut on Monday) I joined the Tuesday group for the grand finale of our latest "assignment" in The Whispering Vault which involved battling animated churches and monk monkeys (monkey monks?).
Choice quotes that might never have been uttered before:
[livejournal.com profile] devalmont: "I rip the church's nipples off!"
GM: - "The church tries to step on you. It's not the most nimble of buildings."
After the voodoo priest managed to disintegrate the demonic conglomeration of human bodies, the churches weren't possessed anymore:
GM: - "The church realises it's not supposed to stand on one end and collapses."
After several fruitless attempts to find the demon (our dice rolls were abysmal last night), we finally spotted it and even managed to bind it and restore reality back to where it was supposed to be.
karohemd: by LJ user gothindulgence (Dice)
Sorry for the incomplete post, the wireless network died halfway through our session

Tweets copied by twittinesis.com

karohemd: by LJ user gothindulgence (Dice)
[livejournal.com profile] robinbloke started off his Cyberpunk 2050 campaign last night and we went off on a good start. The characters were inducted into Trauma Team and went through a virtual training mission and it worked! Nobody screwed up, everything went as smoothly as it could. My teenage tech/pilot didn't crash the AV, the hitters only hit the people they were supposed to hit, the med tech saved the victim and the media pranced about filming it all.
Considering the players, this is an unusual accomplishment. ;o)

Twitter was a bit dodgy last night (or it might have been the net connection) so the liveblog is a bit less complete than I wanted it to be. Unfortunately, twittinesis is a bit less customizable than loudtwitter was so I have to edit the subject afterwards and there will be two recap twiitter posts (one from my regular account and one for Cyberpunk) on Wednesday mornings.
karohemd: by LJ user gothindulgence (Rupert - COC)
I collated all the seperate posts into one document, proofread it again, cleaned it up a bit and added a character list.
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.

Not going to write a diary for Cyberpunk but I'm going to attempt a liveblog thing via twitter. If you're on twitter, follow @Leatherman_TT. If not, it's going to be posted to this LJ via twittinesis.
karohemd: by LJ user gothindulgence (Rupert - COC)
I collated all the seperate posts into one document, proofread it again, cleaned it up a bit and added a character list.
You can download it as a PDF here (Nicolas' name now fixed in the Dramatis Personae) or read it online here (now finally complete, the file was corrupted somehow during upload).
At over 37,000 words, just over 1,000 words per session, that's the longest piece of original writing I've done, spread over two and a half years. It would be long enough to be published as a novella but my writing isn't good enough for that. If you decide you have time enough to read it, please go ahead and I'd love to hear your thoughts, especially if it makes sense for people outside the group.

Not going to write a diary for Cyberpunk but a sort of twitter style liveblog might be an idea...
karohemd: by LJ user gothindulgence (Gaming)
[livejournal.com profile] bateleur got me hooked on Worms Reloaded (on Steam). We just had a little two-player game and I was rubbish but there will be revenge!
I have a weekend for training!

Anyone else want to join the mayhem? [livejournal.com profile] robinbloke? [livejournal.com profile] razornet? Anyone who hasn't played worms before also welcome because I'm rubbish! ;)
karohemd: by LJ user gothindulgence (Rupert - COC)
Last night, I collated all the individual posts from Rupert's diary into a single document to be cleaned up, post edited a bit and layed out properly. I'll probably make a PDF and put that online.
The word count at the moment: just under 38,000, that's at the upper end of the requirement for a novella...
karohemd: by LJ user gothindulgence (Rupert - COC)
Previously
So Tuesday night we wrapped [livejournal.com profile] robinbloke's epic Call of Cthulhu campaign. Thank you again for running it and to the other players for making it so enjoyable. Now, without further ado.
In which we return to Montreal and put an end to this mess )
karohemd: by LJ user gothindulgence (Default)
We finished O's WHFRP campaign last night and an epic ending it was, with betrayal, revenge, exploding vampires, an epic battle against the Ork army, PC deaths and a lot of fun, played using a barebone D6 system.

Watching Breaking Bad. I'd heard good things about it but at first wasn't convinced by the description. It came up again in my recent request for recommendations so I looked it up and boy is it good. Bryan Cranston (the dad from Malcolm in the Middle) is outstanding as the middling chemistry teacher turned meth kingpin Walter White. I'm almost through Season 2 now (S1 and 2 are available on amazon and play.com for not a lot of money, Season 3 just finished showing in the US) and it's going from strength to strength. Sure, there's the odd slower episode but usually it keeps you at the edge of your seat. Some of the bits involving Walt's useless partner Jesse are a bit contrived but they provide much needed comic relief. The writing is excellent but it's definitely Cranston's performance that keeps it going. His two Emmies for the role are well deserved indeed.
Oh, another awesome thing about BB: Walt's son suffers from cerebral palsy and so does the actor playing him. I mean, it's obviously not awesome that he does but that they actual cast someone with a disability. You don't get that very often.

Sacrilege is this Friday, come along to the best goth club in town.

Mentioning clubbing, mark the 16th of July in your calendars, when Taff, [livejournal.com profile] raggedy_man and I will be presenting the first TBA, a night of heavy music (both metal and electronic) at the Q Club. Taff, [livejournal.com profile] raggedy_man and guest DJ Mark will be delivering the hard hitting guitar based and crossover stuff and I'll be finishing the night with Powernoise, Glitch, Breakcore and the weirdest stuff I can find in my collection. Let's test the dynamic range of the Q Club's system to the max. ;o) I'll keep it dance/stompable but I can't promise not to finish with Navicon Torture Technologies. ;o)
karohemd: by LJ user gothindulgence (Rupert - COC)
Previously

In which we are rudely awoken at night )

OOC: A question: I quite often find myself switching back and forth between past and present tense which is highly annoying. Especially when describing fights or action sequences, I tend to use the present tense and in descriptions of facts the past tense.
To those of you who write this sort of thing or fiction in general frequently, does this happen to you as well or is this just something that happens to my untrained brain? Thanks.
karohemd: by LJ user gothindulgence (Rupert - COC)
Previously

After defeating the evil reverend of Plattsburgh and sending the wicked creature back to the hell it came from it was time to relax. Or was it?

in which we find odd things, flee to Canada and encounter yet another archaeologist )
karohemd: by LJ user gothindulgence (Rupert - COC)
Previously

In which we investigate and face our adversary )

Choice quote from the evening:

- I'm going to nail the car into the monster and shove it back into the hell it came from.
- Erm, Robert is in the way.
- Oh well, sacrifices have to be made.

So this was the end of the Chapter. The campaign will continue, possibly with a few new characters but the same player base. It's been a fun ride and I'm looking forward to whatever [livejournal.com profile] robinbloke will come up with next.
In the meantime, O's Warhammer campaign will have priority so getting a little further with that will be cool, too.

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