karohemd: (dice)
I thought I would revive this blog with the odd post on gaming.
One of my recent acquisitions has been Pugmire by Eddy Web, published by Onyx Path Publishing.
Pugmire is essentially Dungeons and Dragons with dogs. It uses a variant of the 5th edition rules, somewhat simplified and less voluminous with different names for the character features. The PCs are “uplifted” dogs, anthropomorphic dogs that walk upright and have evolved to use tools and language in a world a long time after the Age of Man has ended. There are classes called Callings (spellcasters, thieves, fighters etc.) and Breeds, rough groups of dog breeds like Companions (pugs, chihuahas), Runners (greyhounds, lurchers) and so on.
The world centres around the city of Pugmire, a typical medieval town, inhabited not only by dogs but also other uplifted animals like cats and rats. Further out, badgers (usually bandits) and lizards (travelling merchants from across the sea) can be found. There are mountains in the North, a huge forest in the East (beyond which is the land of the cats, the Monarchies of Mau), and a sea beyond Waterdog Port on the Southern coast. Most of the setting information in the book is about the city of Pugmire while the rest of the world has not been fleshed out in detail. For the crafty GM (or in the case of Pugmire, the Guide) this is a perfect opportunity to put their own stamp on the setting.
A separate complete game called Monarchies of Mau on cats is forthcoming. It has already been funded on Kickstarter, is currently being written and should be out in about a year or so.
I absolutely love the setting and have already run a few one-shots locally. I also started a proper campaign online using roll20.
You can buy Pugmire as PDF via DriveThruRPG. The physical book is available in the US via Studio 2 (and Indie Press Revolution soon), I've not seen it on the Esdevium Games releases list but Eddy says they should be able to order it from Studio 2.
Which brings me to an offer: I am looking for another player or two so if you're interested, comment below. We don't have a regular schedule but Sunday afternoons (UK time) are usually the preferred option.
karohemd: by LJ user gothindulgence (Gaming)
As our RPG group was cancelled I watched Stargazing Live and then fired up the sequel (having already played a little last night).
The theme is now war but not in the fantasy/mediaeval sense but with a WWII theme, complete with mirrror-shaded General with a thick Southern drawl. Weapons have changed, too. While there are still bladed weapons for melee, the ranged weapons are now firearms (incl. bazooka). There are also grenades.
Despite being on easy (I never see the point of having to outclick my opponents but want to advance the story instead), opponents seem harder, possibly because more have ranged weapons, and level advancement seems to be slower, too. In the first game, DS' level was a good match for what was coming next but in DS 2 it seems I have to hang around killing random monsters for longer (and do some more side quests). I really need to get up to Level 4 before I leave this town, just so I can wear the armour I've been lobbing around for a while.

Still fun, still a good laugh, though.

A little trick I've discovered in the first game works here, too. When you're down on health, leave the game to the main screen and enter it again, your health resets to full. (this is obviously only useful when you're near an outhouse) However, any monsters in the area respawn, too, but so will barrels and treasure chests. A good way of saving food.
karohemd: by LJ user gothindulgence (Gaming)
The new version (available on Steam) is good fun, especially in multiplayer (which is the only really good new feature).
Playing against a fellow human being is great but playing against the computer in campaign mode is really frustrating because the AI worms are perfect shots. They will bounce grenades several times to land exactly behind your worm (behind excellent cover) and then often knock off into the water. Only sometimes they will make a stupid shot and blow themselves up. This has been reported on the issues forum and will hopefully be fixed.
I've given up on Level 20 of campaign mode now because there's no point in continuing, especially with only two worms on your side against six perfect shot opponents.

However, as mentioned multiplayer is excellent. [livejournal.com profile] robinbloke and I played a few round last night and it we had a lot of fun. If anyone else wants to join us, let us know.

Now to relax a bit, then do a bit of housework and then cook those ribs...
karohemd: by LJ user gothindulgence (Gaming)
always wanted to try but weren't sure it was right for them (like me):

Portal is free on Steam until the 24th of May
(many thanks to [livejournal.com profile] eddyfate for forwarding the link)

ETA: And yeah, you might want to wait a day or two because everybody knows about it now and the download rate is abysmal.

Wow

6 Nov 2009 02:58 pm
karohemd: by LJ user gothindulgence (Dice)
Look at this:

Is this the first tabletop wargame ever (made in 1812)? The inscription on the chest translates as "Tactical Wargame". The captions are in German but I think the pictures speak for themselves, it had terrain tiles, miniatures, counters, dice (it had a conflict resolution system not unlike that of modern wargames) and pretty much everything else you'd expect. Full article (in German). It was actually used as training tool for the Prussian military. Most remarkable is this bit: "Their legacy was a concept of playing games in fictitious worlds, using dice, paper and miniatures. This only became a hobby in the 20th century when authors created the first fantasy worlds."
Our hobby isn't as young as you might think! And for once, it wasn't the Chinese but the Germans who thought of it first. Take that, D&D! ;oP

ETA: English article on boardgamegeek
It turns out I'm actually ignorant and this is old news, you can even buy it in a modern version.
Still impressive, though.

Speaking of classic RPGs, "Das Schwarze Auge", the main (but not first) orginal German RPG, is 25.
karohemd: by LJ user gothindulgence (Gaming)
The first chapter of the new Tales of Monkey Island game is really rather good. Lush 3D graphics, an OK navigation system (once you realise you can also use the arrow or WASD keys to move like in Wallace&Gromit because the click/drag mouse control sucks) and the typical click to interact with/pick up objects and characters controls. The inventory has two special slots for combining items (drag each into a separate slot, click icon) which is a bit tedious. Don't know why you can't just pick up one object and drop it on another as you do in the game world.

Those are the two only drawbacks, really. The dialogue is well acted and reasonably witty and there are enough references to the old games (and other LucasArts titles) to keep oldtimers like me happy. It's not as outrageously funny as the originals but it's not groanworthy, either. The puzzles are all logical but you need to pay close attention to everything on the screen (and the dialogue) and sometimes have to pan the screen with the cursor to find all clickable objects. The timed bits aren't too tricky and doable even on a laptop without mouse and the two map navigation puzzles are nicely done. I think I only had one or maybe two "try everything with everything" moments but when something worked I usually thought, 'Why didn't I think of that?'.
There's no combat in this chapter. I don't know if this is going to change but I'd love to see a return of the insult system or something similar as timed/exact clicking systems rarely work well in point and clickers where the emphasis is on story and puzzle solving, not pixel accuracy.

It took me about seven hours to finish so it's not that long but it's only the first chapter (there's a total of five, one a month) so the full game will be good value for money ($35). I for one can't wait til Chapter 2, especially with that cliffhanger.

As they did with Sam&Max, Telltale made a classic their own while still staying true to the orginal. If you like point-and-click adventures, you'll love this, especially when you've played the three classic ones (and other LucasArts games).

Ding!

12 Nov 2008 05:50 pm
karohemd: by LJ user gothindulgence (Gaming)
karohemd: by LJ user gothindulgence (Gaming)
[livejournal.com profile] ffutures recently pointed me to this site ([livejournal.com profile] givawayoftheday) which offers a fully licensed application each day for free. Don't expect anything big or hugely expensive but there are some useful tools there. The PPT-PDF converter today looks interesting.

The site also has a game page ([livejournal.com profile] ggotd), from which I downloaded the very addictive Gem Ball last night.
karohemd: by LJ user gothindulgence (Gaming)

Early next month!
This might be the first PC game I buy in ages.

Many thanks to [livejournal.com profile] sesquipedality for the link!
karohemd: by LJ user gothindulgence (Gaming)

We're getting close now. Thanks to all the contributors, especially [livejournal.com profile] undyingking, [livejournal.com profile] damianobf and [livejournal.com profile] fractalgeek, we now have this.
(I just added Redmond to the top right box as that's where Microsoft's head office is)
Only a few brown boxes left now.
karohemd: by LJ user gothindulgence (Bad Taste)

[livejournal.com profile] _grimtales_ has really overstepped the boundaries of good taste now. If you thought Hentacle was bad, don't ever think of bothering with Final Straw.
I've never seen such a vile, disgusting, un-PC and thoroughly beyond taste card game.

Do Not Buy This Game
karohemd: by LJ user gothindulgence (Gaming)

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